osric

osric
FrequencyVery rare
Number appearing1d4
Armor class-2
Move90-ft
Hit dice7+7
% in lair40%
Treasure type1d4×1,000 cp (25%), 1d8×1,000 sp (30%), 1d2×1,000 ep (25%), 2d6×1,000 gp (70%), 5d4 gems (50%), 1 misc. magic+1 potion (60%)
Damage per attack1d3/1d3/1d3/6d4
Special attacksSurprise 1-5 on d6
Special defensesImmune to fire and cold, half damage from electricity, travel through stone
Magic resistanceStandard
IntelligenceAverage
AlignmentNeutral
SizeMedium

Xorn are bizarre creatures from the elemental planes of earth that eat precious metals and other minerals. They have a rock-like consistency, granting an extremely good armour class, and appear to be made of stone. Xorn have a barrel-shaped body, radially symmetrical with three eyes, three arms, three stubby legs, and a powerful mouth set in the top of the creature's body. The stone-like appearance grants the xorn a tremendously good chance of surprising its enemies.

Special Abilities

Immune to fire and cold — Immune to fire and cold damage, and take only half damage from electrical attacks (no damage when saving throws are successful).

Travel through stone — A xorn can swim through stone, but requires a full melee round to enter solid rock, during which time it cannot attack. A phase door spell will utterly destroy a xorn that is travelling through rock or readjusting its composition.

Vulnerability to earth and stone spells — Xorn are particularly vulnerable to spells that affect earth and stone. Move earth spells may be used to hurl a xorn backwards 30-ft and stun them for a full round. Stone to flesh and rock to mud spells weaken the xorn's elemental structure, increasing the creature's AC to 8 until the xorn concentrates for a full round to readjust its composition. Passwall spells inflict 1d10+10 points of damage with no saving throw.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.