osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 1d3 |
| Armor class | -8 |
| Move | 180-ft flying (AA:VI) |
| Hit dice | 9 |
| % in lair | 50% |
| Treasure type | 1d3×1000 cp (20%); 1d4×1000 sp (25%); 1d4×1000 ep (25%); 1d4×1000 gp (30%); 1d6×100 pp (30%); 10d6 gems (55%); 5d6 jewellery (50%); 1d3 magic items (50%) |
| Damage per attack | 2d8 |
| Special attacks | Electric shock |
| Special defenses | Spell immunities |
| Magic resistance | Standard |
| Intelligence | Exceptional |
| Alignment | Chaotic evil |
| Size | Small |
Will-o-the-wisps are strange, fey creatures that resemble dancing lights or torches. Living in desolate and dangerous locations, they seek to draw unwary travellers into bogs or quicksand. Will-o-the-wisps are immune to all spells with the exception of protection from evil, magic missile, and maze. If a will-o-the-wisp is clearly faced with death in combat, it will bargain the location of its treasure in exchange for freedom. The range of a will-o-the-wisp's electric shock attack is 10-ft.
Special Abilities
Electric shock — The range of a will-o-the-wisp's electric shock attack is 10-ft.
Spell immunities — Immune to all spells with the exception of protection from evil, magic missile, and maze.
Bargaining — If a will-o-the-wisp is clearly faced with death in combat, it will bargain the location of its treasure in exchange for freedom.