osric

osric
FrequencyUncommon
Number appearing4d6
Armor class6
Move120-ft
Hit dice3+1
% in lair30%
Treasure type1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (25%), any 2 magic items (10%)
Damage per attack1d8 (sword)
Special attacksSurprises on 1-4 in 6
Special defensesHit only by silver or magic weapons
Magic resistanceStandard
IntelligenceVery
AlignmentLawful evil
SizeSmall to medium

The horrid ratmen infest the underground sewers and catacombs under large cities. They are stealthy and surprise on a 1-4. They can assume any of three forms: human, giant rat, or man-rat. In human or man-rat form, they often arm themselves with swords, but prefer to lure unsuspecting individuals into traps where the victim may be held for ransom or later meals. A wererat may summon 2d6 giant rats and control them. Rumours persist of a city of black wererats on a remote shore; the more fanciful tales suggest the black wererats may have powerful spell casters among their number who can magically affect the phases of the moon.

Special Abilities

Surprise — Stealthy and surprise on 1-4 in 6.

Shapechange — Can assume any of three forms: human, giant rat, or man-rat.

Summon Rats — May summon and control 2d6 giant rats.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.