osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 4d6 |
| Armor class | 6 |
| Move | 120-ft |
| Hit dice | 3+1 |
| % in lair | 30% |
| Treasure type | 1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (25%), any 2 magic items (10%) |
| Damage per attack | 1d8 (sword) |
| Special attacks | Surprises on 1-4 in 6 |
| Special defenses | Hit only by silver or magic weapons |
| Magic resistance | Standard |
| Intelligence | Very |
| Alignment | Lawful evil |
| Size | Small to medium |
The horrid ratmen infest the underground sewers and catacombs under large cities. They are stealthy and surprise on a 1-4. They can assume any of three forms: human, giant rat, or man-rat. In human or man-rat form, they often arm themselves with swords, but prefer to lure unsuspecting individuals into traps where the victim may be held for ransom or later meals. A wererat may summon 2d6 giant rats and control them. Rumours persist of a city of black wererats on a remote shore; the more fanciful tales suggest the black wererats may have powerful spell casters among their number who can magically affect the phases of the moon.
Special Abilities
Surprise — Stealthy and surprise on 1-4 in 6.
Shapechange — Can assume any of three forms: human, giant rat, or man-rat.
Summon Rats — May summon and control 2d6 giant rats.