osric

osric
FrequencyVery rare
Number appearing1 or 1d3+1
Armor class6
Move120-ft
Hit dice12
% in lair20%
Damage per attack1d6+6/1d4/1d4
Special attacksSee below
Special defensesCamouflage
Magic resistanceStandard
IntelligenceSemi-
AlignmentNeutral
SizeLarge

Probably originating from a distant place much like the aurumvorax, squealers live in forests. Most are solitary but there is a 10% chance of an encounter with a mated pair and young; the young have 4 HD and do half damage. They are 75% camouflaged in woodlands while they remain still, and prefer to charge by surprise.

A typical squealer is the size and weight of a large gorilla, and has a third arm protruding from its back. It depends from this extra arm and its prehensile feet while attacking with two claws and a bite. If both arm attacks succeed, it will hold its opponent fast and fall upon it from the treelimbs, inflicting an automatic 1d10 hp damage and thereafter attacking with its hind feet as well (increasing to 5 attacks, damage 1d6+6/1d4/1d4/1d4/1d4).

Treasure: Usually none, but some incidental treasure may arise; cf. the listing for aurumvorax for details.

Special Abilities

Camouflage — 75% camouflaged in woodlands while they remain still.

Grapple and Drop — If both arm attacks succeed, it will hold its opponent fast and fall upon it from the treelimbs, inflicting an automatic 1d10 hp damage and thereafter attacking with its hind feet as well (increasing to 5 attacks, damage 1d6+6/1d4/1d4/1d4/1d4).

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.