bfrpg

bfrpg
Number appearing3d6, Wild 3d10
Armor class13 (see below)
Move40'
Hit dice1
Treasure typeNone
Damage per attack1 weapon (1d6 or by weapon)
Morale12

Skeletons are mindless undead created by an evil Magic-User or Cleric, generally to guard a tomb or treasure hoard, or to act as guards for their creator. They take only ½ damage from edged weapons, and only a single point from arrows, bolts or sling stones (plus any magical bonus). As with all undead, they can be Turned by a Cleric, and are immune to sleep, charm or hold magic. As they are mindless, no form of mind reading is of any use against them. Skeletons never fail morale, and thus always fight until destroyed.

Special Abilities

Undead — Can be Turned by a Cleric. Immune to sleep, charm or hold magic. Mindless, immune to mind reading.

Damage Resistance — Take only ½ damage from edged weapons, and only a single point from arrows, bolts or sling stones (plus any magical bonus).

Never Fail Morale — Always fight until destroyed.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.

osric

osric
FrequencyRare
Number appearing3d10
Armor class7
Move120-ft
Hit dice1
% in lairNil
Treasure typeNone
Damage per attack1d6
Special attacksNone
Special defensesImmune to cold, sleep, charm, hold and other mental based attacks
Magic resistanceStandard
IntelligenceNone
AlignmentNeutral
SizeMan-sized

These things are the result of an evil (or neutral at best) magic user or cleric wielding magics that animate the fleshless remains of humans, demi-humans, and various humanoids. They are completely mindless, only obeying the simple commands of their animator, which is often limited by the spell itself to a score of words. Some sages speak, though, of the mere proximity to great evil can animate the dead, resulting in armies of these horrors springing to unlife in forgotten catacombs and foul dungeons. Though given no commands, they seek out the living and attempt to force them into the ranks of the dead.

Special Abilities

Mindless — Completely mindless, only obeying simple commands of their animator, often limited to a score of words.

Immune to cold and mental attacks — Immune to cold, sleep, charm, hold and other mental based attacks.

Damage resistance — Take less damage from edged and cutting weapons, typically reducing the damage by half. Most piercing weapons, like arrows and spears, do but 1 or 2 points maximum per attack.

Holy water — Holy water inflicts 2d4 hp per vial that strikes.

Turned as type 9 — Turned as type 9.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.