← Bestiary

Skeletaire

bfrpg

bfrpg
Number appearing1
Armor class13 (see below)
Move40'
Hit dice1* (variable)
Treasure typeNone
Damage per attack1 dagger or 1 spell (1d4 or per spell)
Morale12

A Skeletaire is the final form of a zombraire which has rotted away completely. It takes only half damage from edged weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus). It can be Turned by a Cleric (as a zombie), and is immune to sleep, charm, and hold spells. A skeletaire never fails morale, and thus always fights until destroyed.

The statistics above are for a skeletaire formed from a 2nd-level Magic-user. A skeletaire will have HD equal to the character's level minus 1, and will save as a Magic-user of the level equal to its HD. The skeletaire cannot speak, but still retains the ability to prepare and cast spells as it did in life (but like a zombraire, it cannot learn new spells).

Special Abilities

Undead Resilience — Takes only half damage from edged weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus).

Undead Immunities — Immune to sleep, charm, and hold spells.

Turn Resistance — Can be Turned by a Cleric (as a zombie).

Spellcasting — Retains the ability to prepare and cast spells as it did in life, but cannot learn new spells. Cannot speak.

Fearless — Never fails morale and always fights until destroyed.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.