bfrpg
bfrpg| Number appearing | 1d8 |
|---|---|
| Armor class | 13 |
| Move | 5' |
| Hit dice | 3 |
| Treasure type | None |
| Damage per attack | Special (None) |
| Morale | 12 |
A shrieker, sometimes called a wailing morel, is a large (3' to 5' tall and about the same size across), semi-mobile fungus that wails loudly as a defense mechanism when approached or threatened. Shriekers are found in underground areas such as caverns and dungeons. They are found in a variety of pale colors, most commonly white, gray, lavender, or red.
This monster does not attack directly; rather, its shrieking tends to attract the attention of other monsters in the nearby area. Movement or light within 10 feet, or causing any damage to one, will cause one to wail for 1d4 rounds.
In game terms, the GM should generally roll a wandering monster check each round that this monster wails.
Special Abilities
Shrieking — Movement or light within 10 feet, or causing any damage to one, will cause one to wail for 1d4 rounds. The GM should generally roll a wandering monster check each round that this monster wails.
osric
osric| Frequency | Common |
|---|---|
| Number appearing | 2d4 |
| Armor class | 7 |
| Move | 10-ft |
| Hit dice | 3 |
| % in lair | Nil |
| Damage per attack | Nil |
| Special attacks | Nil |
| Special defenses | Noise |
| Magic resistance | Standard |
| Intelligence | Non- |
| Alignment | Neutral |
| Size | Small to large |
Shriekers are mobile fungi that wander around quietly underground soaking up moisture. They are the favourite food of purple worms and shambling mounds. They give off an ear-piercing shriek whenever they detect light within 30-ft or movement within 10-ft. Shriekers will continue to shriek for 1d3 rounds, with a 50% chance to attract a wandering monster each round.
Special Abilities
Shriek — Give off an ear-piercing shriek whenever they detect light within 30-ft or movement within 10-ft. Continue to shriek for 1d3 rounds, with a 50% chance to attract a wandering monster each round.