osric
osric| Frequency | Common |
|---|---|
| Number appearing | 1d6 |
| Armor class | 6 |
| Move | 120-ft |
| Hit dice | 8 |
| % in lair | Nil |
| Treasure type | None |
| Damage per attack | 2d4 |
| Special attacks | Charge |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Animal |
| Alignment | Neutral |
| Size | Large |
Rhinoceroses are aggressive quadrupedal herbivores that will charge any creature they can detect. Rhinos have poor eyesight but have a very good sense of smell and excellent hearing. There are 2 common types of rhinos, single horn and double horned. Double horned rhinos are larger, having 9 HD and doing 2d6 damage. The single horn variety has 8 HD and does 2d4 damage.
In combat a rhino will charge, doing double damage on a successful attack. Any opponent on the ground or low to the ground will be trampled for 2d4 damage for each successful foreleg attack.
A woolly rhinoceros is a larger version of the rhino that roams Arctic areas of "lost world" settings, though they can also be encountered in the wild.
Special Abilities
Charge — In combat a rhino will charge, doing double damage on a successful attack.
Trample — Any opponent on the ground or low to the ground will be trampled for 2d4 damage for each successful foreleg attack.