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Pseudo-Dragon

osric

osric
FrequencyVery rare
Number appearing1
Armor class2
Move60-ft; 240-ft flying (AA:V)
Hit dice2
% in lair5%
Damage per attack1d3
Special attacksPoison sting
Special defensesChameleon power
Magic resistance35%
IntelligenceAverage
AlignmentNeutral good
SizeSmall (18-in)

Pseudo-dragons are tiny dragons, dark red in colour, lacking the breath weapon of their large cousins but carrying a deadly sting in their tails. Because of the lack of a breath weapon, they are not generally counted among the true dragons. Pseudo-dragons can be be found in almost every climate save the very hottest and coldest, and prefer snug lairs such as small caves or hollow trees.

Special Abilities

Poison sting — The pseudo-dragon's small size and great flying speed, coupled with the flexibility of its tail, grant a +4 bonus to stinging attacks. Any creature stung is allowed a save vs poison to negate the effects, otherwise the victim will fall into a death-like trance for 1d6 days. On the last day of the trance there is a 25% chance the victim will actually die.

Chameleon power — Pseudo-dragons have a chameleon ability and are able to change their normal dark red colouration to match their surroundings and becoming 80% undetectable to creatures not able to see invisible.

See invisible — Pseudo-dragons can themselves see invisible objects.

Magic resistance — These creatures also have an innate magic resistance and are able to grant this resistance to its human or demi-human companions by touch.

Telepathy — Pseudo-dragons are also able to communicate everything they see and hear to its companion via a limited form of telepathy at distances of up to 240-ft. These abilities make the pseudo-dragon a highly-prized familiar or pet.

Treasure — 50% chance 1d4 gems (lair: 50% chance of 10d4 gems).

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.