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Merchant

osric

osric
FrequencyCommon
Number appearing50d6
Armor classDetermined by armour worn
Move120-ft
Hit dice1d6 hp
% in lairNil
Damage per attackBy weapon
Special attacksSee below
Special defensesSee below
Magic resistanceStandard
IntelligenceMean (very to high)
AlignmentNeutral
SizeMan-sized

Merchant encounters are actually caravans of merchants, drovers, and guards. The caravan will also contain pack animals, carts, and horses. Of the number appearing rolled, only about 10% will actually be merchants. 10% will be drovers and the last 80% will be the guards.

The guards will always be led by higher level fighter of 6th to 11th level (1d6+5), his or her lieutenant (1 level lower than the captain), and 12 guards (2nd level fighters).

There is a 10% chance per 50 persons that a magic user of 6th to 8th level is present (1d3+5). There is a 5% chance per 50 persons that a cleric of 5th to 7th level (1d3+4) is present. There is also a 15% chance per 50 persons that a thief of 8th to 10th level will be present (along with 1d4 lower level thieves of 3rd to 7th level). All of the above leader or special character types are in addition to the number of merchants generated. At least 50% of the mercenary guards will be mounted on light or medium warhorses.

Special Abilities

Composition — Of the number appearing rolled, only about 10% will actually be merchants. 10% will be drovers and the last 80% will be the guards.

Leadership — The guards will always be led by higher level fighter of 6th to 11th level (1d6+5), his or her lieutenant (1 level lower than the captain), and 12 guards (2nd level fighters).

Magic User — There is a 10% chance per 50 persons that a magic user of 6th to 8th level is present (1d3+5).

Cleric — There is a 5% chance per 50 persons that a cleric of 5th to 7th level (1d3+4) is present.

Thief — There is a 15% chance per 50 persons that a thief of 8th to 10th level will be present (along with 1d4 lower level thieves of 3rd to 7th level).

Mounted Guards — At least 50% of the mercenary guards will be mounted on light or medium warhorses.

Treasure — Individual Merchants: 3d12 cp, 3d6 sp, 2d6 ep, 2d4 gp, 1d6 pp, 2d4 gp (40%), 1d6x10 pp (50%), 4d8 gems (55%), 1d12 pieces of jewellery (45%).

Individual Mercenaries: 3d6 sp. Individual Leaders: 2d4 gp.

Mercenary Pay Box (Hidden in caravan): 2,000-4,000 gold (1d3+1), 100-400 pp (1d4), and 4d4 gems).

Caravan Goods: The caravan will be carrying goods and merchandise worth 10,000 to 60,000 gp. This requires either 10 pack animals or 1 cart per 5,000 gp worth of goods.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.