bfrpg

bfrpg
Number appearing1d2, Wild 1d4, Lair 1d4
Armor class18
Move40' Fly 60' (10')
Hit dice6+1*
Treasure typeD
Damage per attack2 claws/1 bite or 1d8 spikes (180' range) (1d4/1d4/2d4 or 1d6 per spike)
Morale9

Manticores look like an overgrown lion with thick leathery wings and an ugly humanoid face, often like that of a human or bearded dwarf. Their tail ends in an assortment of spikes, which the beast may fire as projectiles; a maximum of 24 are available, and the manticore regrows 1d6 per day. A typical manticore is about 10 feet long and weighs about 1,000 pounds.

Manticores are vicious predators, having a preference for human flesh. They will use their ranged attacks to "soften up" potential prey before closing to melee.

Special Abilities

Tail Spikes — The manticore may fire spikes from its tail as projectiles (180' range, 1d6 damage per spike). A maximum of 24 spikes are available, and the manticore regrows 1d6 per day.

Tactics — Manticores use their ranged attacks to 'soften up' potential prey before closing to melee.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.

osric

osric
FrequencyUncommon
Number appearing1d4
Armor class4
Move120-ft; 180-ft flying (AA:II)
Hit dice6+3
% in lair20%
Treasure type1d10×1,000 cp (5%), 1d12×1,000 sp (25%), 1d6×1,000 ep (25%), 1d8×1,000 gp (25%), 1d12 gems, 1d8 jewellery, 3 misc. magic and 1 scroll (25%)
Damage per attack1d3/1d3/1d8
Special attacksTail spikes
Special defensesNone
Magic resistanceStandard
IntelligenceLow
AlignmentLawful evil
SizeLarge

Dark, dank caves or desolate underground caverns are the favoured lair of the manticore. These fearsome beasts are man-eaters. Their favourite tactic is to launch 6 iron spikes from their tail that act like crossbow bolts. They can do this up to 4 times before they run out. Once they have their prey in a weakened condition they use their claws to finish the job.

A manticore has a lion's body with a human head and bat-like wings. Its tail is thick and club-like at the end, and bristles with iron spikes.

Special Abilities

Tail spikes — Launch 6 iron spikes from their tail that act like crossbow bolts. Can do this up to 4 times before they run out.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.