bfrpg

bfrpg
Armor class13
Move20' Fly 50' (10')
Hit dice2*
Treasure typeC
Damage per attack1d4/1d4/1d6 or by weapon + special
Morale7

A harpy looks like a giant vulture bearing the torso and face of a human female. They are able to attack with their claws as well as with normal weapons, but their most insidious ability is their song.

Special Abilities

Song — When a harpy sings, all creatures (other than harpies) within a 300' radius must succeed on a save vs. Spells or become charmed. The same harpy's song cannot affect a creature that successfully saves again for 24 hours. A charmed victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature is allowed a second saving throw to resist the charm. Charmed creatures can take no actions other than to defend themselves. A victim within reach of the harpy offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings, and for one round thereafter.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.

osric

osric
FrequencyRare
Number appearing2d6
Armor class7
Move60-ft; 150-ft flying (AA:IV)
Hit dice3
% in lair25%
Treasure type1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (20%), any 2 magic items (10%)
Damage per attack1d3/1d3/1d6
Special attacksSinging and charm
Special defensesNone
Magic resistanceStandard
IntelligenceLow
AlignmentChaotic evil
SizeMedium

These nasty creatures are part vulture and part woman. They emit a pleasant-sounding call and all who hear it must save vs magic or be drawn to the source. Once there, the touch of a harpy will charm the victim unless they save vs magic. When the victim is helpless, the harpies will torture, kill, and consume her prey. In combat a harpy attacks with her clawed feet and, usually, some kind of club as a melee weapon. Most harpies speak only their own language.

Special Abilities

Singing — Emit a pleasant-sounding call. All who hear it must save vs magic or be drawn to the source.

Charm Touch — The touch of a harpy will charm the victim unless they save vs magic.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.