osric
osric| Frequency | Very rare |
|---|---|
| Number appearing | 1 |
| Armor class | 3 |
| Move | 120-ft; 150-ft flying (AA:II) |
| Hit dice | 10+1 |
| % in lair | 30% |
| Damage per attack | 1d3/1d3/2d4/1d4/2d4/3d4 |
| Special attacks | 2 breath weapons |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Semi- |
| Alignment | Chaotic evil |
| Size | Large |
Like a chimæra, save the goat's head is replaced with that of a gorgon. The gorgon's head breathes a cloud of petrifying gas in a cone 30-ft long and 10-ft radius at the base; and the creature has the dragon head breath weapon as well, with the same effect as a chimæra. They speak the same language as their less powerful relatives.
Special Abilities
Petrifying Breath — Gorgon's head breathes a cloud of petrifying gas in a cone 30-ft long and 10-ft radius at the base.
Fire Breath — Dragon head breath weapon with the same effect as a chimæra (3d8 points of damage to 60-ft distance).
Language — They speak the same language as their less powerful relatives.
Source: OSRIC.
Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing.
License:
OGL-1.0a.