bfrpg
bfrpg| Number appearing | 1 |
|---|---|
| Armor class | 20 (m) |
| Move | 30' |
| Hit dice | 9** (+8) |
| Treasure type | None |
| Damage per attack | 2 fists (2d8/2d8) |
| Morale | 12 |
Flesh golems are horrible creations made of body parts from deceased humanoids (including all character races as well as humanoid monsters), crudely stitched together and animated by magic. A flesh golem is 8 feet tall and weighs about 450 pounds.
Special Abilities
Cold and Fire Vulnerability — A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds, with no saving throw.
Lightning and Electricity Healing — Attacks using lightning or electricity heal 1 point of damage per every 3 points the attack would normally inflict, rounded down; further, such an attack breaks any ongoing slow effect on the golem. As usual, healing will not increase the monster above its normal hit points. For example, a flesh golem hit by a lightning bolt which should deal 14 points of damage instead receives up to 4 points of healing.