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Golem, Flesh*

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bfrpg
Number appearing1
Armor class20 (m)
Move30'
Hit dice9** (+8)
Treasure typeNone
Damage per attack2 fists (2d8/2d8)
Morale12

Flesh golems are horrible creations made of body parts from deceased humanoids (including all character races as well as humanoid monsters), crudely stitched together and animated by magic. A flesh golem is 8 feet tall and weighs about 450 pounds.

Special Abilities

Cold and Fire Vulnerability — A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds, with no saving throw.

Lightning and Electricity Healing — Attacks using lightning or electricity heal 1 point of damage per every 3 points the attack would normally inflict, rounded down; further, such an attack breaks any ongoing slow effect on the golem. As usual, healing will not increase the monster above its normal hit points. For example, a flesh golem hit by a lightning bolt which should deal 14 points of damage instead receives up to 4 points of healing.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.