bfrpg
bfrpg| Number appearing | 1 |
|---|---|
| Armor class | 21 (m) |
| Move | 60' |
| Hit dice | 10* (+9) |
| Treasure type | None |
| Damage per attack | 2 claws/1 bite (2d6/2d6/2d10) |
| Morale | 12 |
Amber golems are generally built to resemble lions or other great cats. They are able to detect invisible creatures or objects within 60', and can track with 95% accuracy through any terrain type.
Special Abilities
Detect Invisible — Able to detect invisible creatures or objects within 60'.
Tracking — Can track with 95% accuracy through any terrain type.
Electricity Healing — A magical attack that deals electricity damage heals 1 point of damage for every 3 full points of damage the attack would otherwise deal. For example, an amber golem hit by a lightning bolt for 20 points of damage is instead healed up to 6 points. If the amount of healing would cause the golem to exceed its full normal hit points, the excess is ignored.
Source: Basic Fantasy Role-Playing Game.
Attribution: Chris Gonnerman / Basic Fantasy Project.
License:
CC-BY-SA-4.0.