osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 2d6 |
| Armor class | 5 |
| Move | 150-ft |
| Hit dice | 3+1 |
| % in lair | Nil |
| Damage per attack | 1d8+1 |
| Special attacks | See below |
| Special defenses | Nil |
| Magic resistance | Standard |
| Intelligence | Non- |
| Alignment | Neutral |
| Size | Large (20-ft long) |
Giant Lizards dwell in marshy or swampy areas. On a hit of 20 a giant lizard has grabbed its opponent firmly in its powerful jaws and will cause double damage that round. Giant lizards are otherwise unremarkable beasts.
Treasure: None
Special Abilities
Grab — On a hit of 20 a giant lizard has grabbed its opponent firmly in its powerful jaws and will cause double damage that round.
Source: OSRIC.
Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing.
License:
OGL-1.0a.